FortressCraft Patch 1.1 Interim Available Now!

FortressCraft Patch v1.1 Interim is now available for download. This is the eighth patch for FortressCraft and brings the much awaited ladders as well as more general improvements and optimizations. A full list of the changes coming in FortressCraft v1.1 Interim and the trailer for the patch can be found below.

– Improved water performance (less framedrop during water creation)
– Fixed some water pivot bugs
– Improved doodad performance
– Improved Wind custom behaviour performance
– Added Ladders (keyboard only, expected to be in the normal interface by release)
– Other minor performance optimisations
– Massively speeded up loading (‘Press Start’ should appear much faster now)
– Rewrote Time (now records up to 68 years, instead of 3 days)
– Added 3dvision fix (PC ONLY)
– Added Freeze Time Of Day option to Machinima menu
– Added Special Effects menu
– Tidied up graphics menu
– Tracking lots of new stats for the Achievements
– Added Achievement tracking (no current way of earning or displaying them on the Xbox YET)
– Added 2 new axes, plus unlock codes
– Added personal teleporter
– Adder recall function to the teleporter
– Added new Avatars, for PC version
– Fixed height restriction on CopyPaste
– Added a little surprise. The only hint you’re getting : “Turn jetpacks off”
– FPS mode fix – quitting to title and rejoining no longer has stuck mobs.

Source: http://forum.fortresscraft.com/viewtopic.php?f=6&t=2777

HK6 (24 Posts)

I am the co-owner of Nerd Vice and a technical wizard. I sporadically make YouTube videos, post news on the site, and help keep the site running. I am a programmer, nerd, and gamer.